Case study
Nadia Gurevich: renders to present an exhibition project
A complete room in 3D, with real artwork, to show the exhibition before it exists.
Project sheet
- Client
- Nadia Gurevich · Visual artist
- Services
- Artwork photography · Photogrammetry · 3D modeling · Lighting and rendering
- Tech stack
- Photoshop · Polycam · RealityScan · Blender · Twinmotion
The Challenge
Nadia Gurevich needed to present an exhibition project: a single room with framed drawings, paper drawings that form a larger composition, sculptures and graphite drawings made directly on the wall. We had to show how everything would look together in the space, faithful to the real pieces.
Our Solution
We photographed the works and processed them in Photoshop to use as faithful textures. We digitized the sculptures through photogrammetry with Polycam and RealityScan, and modeled the room in Blender. Final assembly, lighting, materials and rendering were done in Twinmotion.
Visual Gallery
Results & Impact
- 4 high-resolution images that became part of the presentation.
- Thanks to their quality, the renders had a strong impact and exceeded expectations.